PM3.02 - Donkey Kong - Subroutine - 0x2a3b0

  1. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
    2. UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(2)] }
  2. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d)))
    1. IfStatementAnd (OnGround)
    2. AddVelocity { x_vel: Constant(-0.1125), y_vel: Constant(0.0) }